Fix total_render_time if a Profiler gets used for multiple renders

This commit is contained in:
Dylan Thacker-Smith
2020-11-17 13:53:35 -05:00
parent 60214b957c
commit b3f132efd1
3 changed files with 42 additions and 18 deletions

View File

@@ -90,14 +90,20 @@ module Liquid
def initialize
@root_timing = Timing.new("", nil)
@timing_stack = [@root_timing]
@render_start_at = nil
@total_render_time = 0.0
end
def start
@render_start_at = monotonic_time
end
def stop
@total_render_time = monotonic_time - @render_start_at
def profile
return yield if @render_start_at
started_at = monotonic_time
begin
@started_at = started_at
yield
ensure
@started_at = nil
@total_render_time += monotonic_time - started_at
end
end
def each(&block)

View File

@@ -193,6 +193,10 @@ module Liquid
# Retrying a render resets resource usage
context.resource_limits.reset
if @profiling && context.profiler.nil?
@profiler = context.profiler = Liquid::Profiler.new
end
begin
# render the nodelist.
with_profiling(context) do
@@ -221,18 +225,8 @@ module Liquid
end
def with_profiling(context)
if @profiling && context.profiler.nil?
@profiler = context.profiler = Profiler.new
@profiler.start
begin
yield
ensure
@profiler.stop
end
else
yield
end
return yield unless context.profiler
context.profiler.profile { yield }
end
def apply_options_to_context(context, options)