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liquid/lib/liquid/profiler.rb
Jason Roelofs 173a58d36a Profile liquid rendering
Add a simple profiling system to liquid rendering. Each
liquid tag ({{ }} and {% %}) is processed through this profiling,
keeping track of the partial name (in the case of {% include %}), line
number, and the time it took to render the tag. In the case of {%
include %}, the profiler keeps track of the name of the partial and
properly links back tag rendering to the partial and line number for
easy lookup and dive down. With this, it's now possible to track down
exactly how long each tag takes to render.

These hooks get installed and uninstalled on an as-need basis so by
default there is no impact on the overall liquid execution speed.
2014-08-12 15:37:21 -04:00

160 lines
3.9 KiB
Ruby

module Liquid
# Profiler enables support for profiling template rendering to help track down performance issues.
#
# To enable profiling, pass the <tt>profile: true</tt> option to <tt>Liquid::Template.parse</tt>. Then, after
# <tt>Liquid::Template#render</tt> is called, the template object makes available an instance of this
# class via the <tt>Liquid::Template#profiler</tt> method.
#
# template = Liquid::Template.parse(template_content, profile: true)
# output = template.render
# profile = template.profiler
#
# This object contains all profiling information, containing information on what tags were rendered,
# where in the templates these tags live, and how long each tag took to render.
#
# This is a tree structure that is Enumerable all the way down, and keeps track of tags and rendering times
# inside of <tt>{% include %}</tt> tags.
#
# profile.each do |node|
# # Access to the token itself
# node.code
#
# # Which template and line number of this node.
# # If top level, this will be "<root>".
# node.partial
# node.line_number
#
# # Render time in seconds of this node
# node.render_time
#
# # If the template used {% include %}, this node will also have children.
# node.children.each do |child2|
# # ...
# end
# end
#
# Profiler also exposes the total time of the template's render in <tt>Liquid::Profiler#total_render_time</tt>.
#
# All render times are in seconds. There is a small performance hit when profiling is enabled.
#
class Profiler
include Enumerable
class Timing
attr_reader :code, :partial, :line_number, :children
def initialize(token, partial)
@code = token.respond_to?(:raw) ? token.raw : token
@partial = partial
@line_number = token.respond_to?(:line_number) ? token.line_number : nil
@children = []
end
def self.start(token, partial)
new(token, partial).tap do |t|
t.start
end
end
def start
@start_time = Time.now
end
def finish
@end_time = Time.now
end
def render_time
@end_time - @start_time
end
end
def self.profile_token_render(token)
if Profiler.current_profile && token.respond_to?(:render)
Profiler.current_profile.start_token(token)
output = yield
Profiler.current_profile.end_token(token)
output
else
yield
end
end
def self.profile_children(template_name)
if Profiler.current_profile
Profiler.current_profile.push_partial(template_name)
output = yield
Profiler.current_profile.pop_partial
output
else
yield
end
end
def self.current_profile
Thread.current[:liquid_profiler]
end
def initialize
@partial_stack = ["<root>"]
@root_timing = Timing.new("", current_partial)
@timing_stack = [@root_timing]
@render_start_at = Time.now
@render_end_at = @render_start_at
end
def start
Thread.current[:liquid_profiler] = self
@render_start_at = Time.now
end
def stop
Thread.current[:liquid_profiler] = nil
@render_end_at = Time.now
end
def total_render_time
@render_end_at - @render_start_at
end
def each(&block)
@root_timing.children.each(&block)
end
def [](idx)
@root_timing.children[idx]
end
def length
@root_timing.children.length
end
def start_token(token)
@timing_stack.push(Timing.start(token, current_partial))
end
def end_token(token)
timing = @timing_stack.pop
timing.finish
@timing_stack.last.children << timing
end
def current_partial
@partial_stack.last
end
def push_partial(partial_name)
@partial_stack.push(partial_name)
end
def pop_partial
@partial_stack.pop
end
end
end