Files
liquid/lib/liquid/resource_limits.rb
Dylan Thacker-Smith e1a2057a1b Update assign_score during capturing
To stop long captures before they grow the heap more then they should.
2020-09-03 11:13:08 -04:00

63 lines
1.7 KiB
Ruby

# frozen_string_literal: true
module Liquid
class ResourceLimits
attr_accessor :render_length_limit, :render_score_limit, :assign_score_limit
attr_reader :render_score, :assign_score
def initialize(limits)
@render_length_limit = limits[:render_length_limit]
@render_score_limit = limits[:render_score_limit]
@assign_score_limit = limits[:assign_score_limit]
reset
end
def increment_render_score(amount)
@render_score += amount
raise_limits_reached if @render_score_limit && @render_score > @render_score_limit
end
def increment_assign_score(amount)
@assign_score += amount
raise_limits_reached if @assign_score_limit && @assign_score > @assign_score_limit
end
# update either render_length or assign_score based on whether or not the writes are captured
def increment_write_score(output)
if (last_captured = @last_capture_length)
captured = output.bytesize
increment = captured - last_captured
@last_capture_length = captured
increment_assign_score(increment)
elsif @render_length_limit && output.bytesize > @render_length_limit
raise_limits_reached
end
end
def raise_limits_reached
@reached_limit = true
raise MemoryError, "Memory limits exceeded"
end
def reached?
@reached_limit
end
def reset
@reached_limit = false
@last_capture_length = nil
@render_score = @assign_score = 0
end
def with_capture
old_capture_length = @last_capture_length
begin
@last_capture_length = 0
yield
ensure
@last_capture_length = old_capture_length
end
end
end
end