Files
nomad/api/resources.go
Alex Dadgar 0953d913ed Deprecate IOPS
IOPS have been modelled as a resource since Nomad 0.1 but has never
actually been detected and there is no plan in the short term to add
detection. This is because IOPS is a bit simplistic of a unit to define
the performance requirements from the underlying storage system. In its
current state it adds unnecessary confusion and can be removed without
impacting any users. This PR leaves IOPS defined at the jobspec parsing
level and in the api/ resources since these are the two public uses of
the field. These should be considered deprecated and only exist to allow
users to stop using them during the Nomad 0.9.x release. In the future,
there should be no expectation that the field will exist.
2018-12-06 15:09:26 -08:00

198 lines
4.9 KiB
Go

package api
import "github.com/hashicorp/nomad/helper"
// Resources encapsulates the required resources of
// a given task or task group.
type Resources struct {
CPU *int
MemoryMB *int `mapstructure:"memory"`
DiskMB *int `mapstructure:"disk"`
Networks []*NetworkResource
Devices []*RequestedDevice
// COMPAT(0.10)
// XXX Deprecated. Please do not use. The field will be removed in Nomad
// 0.10 and is only being kept to allow any references to be removed before
// then.
IOPS *int
}
// Canonicalize will supply missing values in the cases
// where they are not provided.
func (r *Resources) Canonicalize() {
defaultResources := DefaultResources()
if r.CPU == nil {
r.CPU = defaultResources.CPU
}
if r.MemoryMB == nil {
r.MemoryMB = defaultResources.MemoryMB
}
for _, n := range r.Networks {
n.Canonicalize()
}
for _, d := range r.Devices {
d.Canonicalize()
}
}
// DefaultResources is a small resources object that contains the
// default resources requests that we will provide to an object.
// --- THIS FUNCTION IS REPLICATED IN nomad/structs/structs.go
// and should be kept in sync.
func DefaultResources() *Resources {
return &Resources{
CPU: helper.IntToPtr(100),
MemoryMB: helper.IntToPtr(300),
}
}
// MinResources is a small resources object that contains the
// absolute minimum resources that we will provide to an object.
// This should not be confused with the defaults which are
// provided in DefaultResources() --- THIS LOGIC IS REPLICATED
// IN nomad/structs/structs.go and should be kept in sync.
func MinResources() *Resources {
return &Resources{
CPU: helper.IntToPtr(20),
MemoryMB: helper.IntToPtr(10),
}
}
// Merge merges this resource with another resource.
func (r *Resources) Merge(other *Resources) {
if other == nil {
return
}
if other.CPU != nil {
r.CPU = other.CPU
}
if other.MemoryMB != nil {
r.MemoryMB = other.MemoryMB
}
if other.DiskMB != nil {
r.DiskMB = other.DiskMB
}
if len(other.Networks) != 0 {
r.Networks = other.Networks
}
if len(other.Devices) != 0 {
r.Devices = other.Devices
}
}
type Port struct {
Label string
Value int `mapstructure:"static"`
}
// NetworkResource is used to describe required network
// resources of a given task.
type NetworkResource struct {
Device string
CIDR string
IP string
MBits *int
ReservedPorts []Port
DynamicPorts []Port
}
func (n *NetworkResource) Canonicalize() {
if n.MBits == nil {
n.MBits = helper.IntToPtr(10)
}
}
// NodeDeviceResource captures a set of devices sharing a common
// vendor/type/device_name tuple.
type NodeDeviceResource struct {
// Vendor specifies the vendor of device
Vendor string
// Type specifies the type of the device
Type string
// Name specifies the specific model of the device
Name string
// Instances are list of the devices matching the vendor/type/name
Instances []*NodeDevice
Attributes map[string]*Attribute
}
// NodeDevice is an instance of a particular device.
type NodeDevice struct {
// ID is the ID of the device.
ID string
// Healthy captures whether the device is healthy.
Healthy bool
// HealthDescription is used to provide a human readable description of why
// the device may be unhealthy.
HealthDescription string
// Locality stores HW locality information for the node to optionally be
// used when making placement decisions.
Locality *NodeDeviceLocality
}
// Attribute is used to describe the value of an attribute, optionally
// specifying units
type Attribute struct {
// Float is the float value for the attribute
Float *float64
// Int is the int value for the attribute
Int *int64
// String is the string value for the attribute
String *string
// Bool is the bool value for the attribute
Bool *bool
// Unit is the optional unit for the set int or float value
Unit string
}
// NodeDeviceLocality stores information about the devices hardware locality on
// the node.
type NodeDeviceLocality struct {
// PciBusID is the PCI Bus ID for the device.
PciBusID string
}
// RequestedDevice is used to request a device for a task.
type RequestedDevice struct {
// Name is the request name. The possible values are as follows:
// * <type>: A single value only specifies the type of request.
// * <vendor>/<type>: A single slash delimiter assumes the vendor and type of device is specified.
// * <vendor>/<type>/<name>: Two slash delimiters assume vendor, type and specific model are specified.
//
// Examples are as follows:
// * "gpu"
// * "nvidia/gpu"
// * "nvidia/gpu/GTX2080Ti"
Name string
// Count is the number of requested devices
Count *uint64
// Constraints are a set of constraints to apply when selecting the device
// to use.
Constraints []*Constraint
// Affinities are a set of affinites to apply when selecting the device
// to use.
Affinities []*Affinity
}
func (d *RequestedDevice) Canonicalize() {
if d.Count == nil {
d.Count = helper.Uint64ToPtr(1)
}
}