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Adding '-verbose' will print out the allocation information for the deployment. This also changes the job run command so that it now blocks until deployment is complete and adds timestamps to the output so that it's more in line with the output of node drain. This uses glint to print in place in running in a tty. Because glint doesn't yet support cmd/powershell, Windows workflows use a different library to print in place, which results in slightly different formatting: 1) different margins, and 2) no spinner indicating deployment in progress.
84 lines
2.0 KiB
Go
84 lines
2.0 KiB
Go
package pb
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import (
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"fmt"
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"math"
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"time"
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"github.com/VividCortex/ewma"
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)
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var speedAddLimit = time.Second / 2
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type speed struct {
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ewma ewma.MovingAverage
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lastStateId uint64
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prevValue, startValue int64
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prevTime, startTime time.Time
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}
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func (s *speed) value(state *State) float64 {
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if s.ewma == nil {
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s.ewma = ewma.NewMovingAverage()
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}
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if state.IsFirst() || state.Id() < s.lastStateId {
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s.reset(state)
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return 0
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}
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if state.Id() == s.lastStateId {
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return s.ewma.Value()
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}
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if state.IsFinished() {
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return s.absValue(state)
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}
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dur := state.Time().Sub(s.prevTime)
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if dur < speedAddLimit {
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return s.ewma.Value()
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}
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diff := math.Abs(float64(state.Value() - s.prevValue))
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lastSpeed := diff / dur.Seconds()
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s.prevTime = state.Time()
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s.prevValue = state.Value()
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s.lastStateId = state.Id()
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s.ewma.Add(lastSpeed)
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return s.ewma.Value()
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}
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func (s *speed) reset(state *State) {
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s.lastStateId = state.Id()
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s.startTime = state.Time()
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s.prevTime = state.Time()
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s.startValue = state.Value()
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s.prevValue = state.Value()
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s.ewma = ewma.NewMovingAverage()
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}
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func (s *speed) absValue(state *State) float64 {
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if dur := state.Time().Sub(s.startTime); dur > 0 {
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return float64(state.Value()) / dur.Seconds()
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}
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return 0
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}
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func getSpeedObj(state *State) (s *speed) {
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if sObj, ok := state.Get(speedObj).(*speed); ok {
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return sObj
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}
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s = new(speed)
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state.Set(speedObj, s)
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return
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}
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// ElementSpeed calculates current speed by EWMA
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// Optionally can take one or two string arguments.
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// First string will be used as value for format speed, default is "%s p/s".
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// Second string will be used when speed not available, default is "? p/s"
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// In template use as follows: {{speed .}} or {{speed . "%s per second"}} or {{speed . "%s ps" "..."}
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var ElementSpeed ElementFunc = func(state *State, args ...string) string {
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sp := getSpeedObj(state).value(state)
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if sp == 0 {
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return argsHelper(args).getNotEmptyOr(1, "? p/s")
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}
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return fmt.Sprintf(argsHelper(args).getNotEmptyOr(0, "%s p/s"), state.Format(int64(round(sp))))
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}
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