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* master: (66 commits) Use a single implementation of GenerateUUID scheduler: use update strategy for rolling updates nomad: adding helper structs scheduler: Adding CreateEval to Planner nomad: worker supports create eval nomad: guard eval creation based on parent eval nomad: adding Eval.Create endpoint nomad: support time wait for evaluations nomad: adding fields to cause an evaluation to 'wait' scheduler: support in-place allocation updates scheduler: util method to diff task groups nomad: helper struct func nomad: PopUpdate should minimize plan size nomad: adding helper to manipulate plans scheduler: share context and stack scheduler: allow updating the base nodes scheduler: allow StaticIterator to update base set scheduler: pull node shuffle into util nomad: adding node GC nomad: using Raft StartAsLeader to make tests faster ...