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69 lines
1.3 KiB
Go
69 lines
1.3 KiB
Go
package scheduler
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import (
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"log"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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// Context is used to track contextual information used for placement
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type Context interface {
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// State is used to inspect the current global state
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State() State
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// Plan returns the current plan
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Plan() *structs.Plan
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// Logger provides a way to log
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Logger() *log.Logger
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// Metrics returns the current metrics
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Metrics() *structs.AllocMetric
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// Reset is invoked after making a placement
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Reset()
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}
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// EvalContext is a Context used during an Evaluation
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type EvalContext struct {
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state State
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plan *structs.Plan
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logger *log.Logger
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metrics *structs.AllocMetric
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}
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// NewEvalContext constructs a new EvalContext
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func NewEvalContext(s State, p *structs.Plan, log *log.Logger) *EvalContext {
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ctx := &EvalContext{
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state: s,
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plan: p,
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logger: log,
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metrics: new(structs.AllocMetric),
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}
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return ctx
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}
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func (e *EvalContext) State() State {
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return e.state
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}
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func (e *EvalContext) Plan() *structs.Plan {
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return e.plan
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}
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func (e *EvalContext) Logger() *log.Logger {
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return e.logger
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}
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func (e *EvalContext) Metrics() *structs.AllocMetric {
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return e.metrics
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}
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func (e *EvalContext) SetState(s State) {
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e.state = s
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}
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func (e *EvalContext) Reset() {
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e.metrics = new(structs.AllocMetric)
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}
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