mirror of
https://github.com/kemko/nomad.git
synced 2026-01-06 10:25:42 +03:00
System scheduler and system stack
This commit is contained in:
@@ -109,6 +109,58 @@ func Job() *structs.Job {
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return job
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}
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func SystemJob() *structs.Job {
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job := &structs.Job{
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Region: "global",
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ID: structs.GenerateUUID(),
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Name: "my-job",
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Type: structs.JobTypeSystem,
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Priority: 100,
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AllAtOnce: false,
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Datacenters: []string{"dc1"},
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Constraints: []*structs.Constraint{
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&structs.Constraint{
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Hard: true,
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LTarget: "$attr.kernel.name",
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RTarget: "linux",
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Operand: "=",
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},
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},
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TaskGroups: []*structs.TaskGroup{
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&structs.TaskGroup{
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Name: "web",
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Tasks: []*structs.Task{
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&structs.Task{
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Name: "web",
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Driver: "exec",
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Config: map[string]string{
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"command": "/bin/date",
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"args": "+%s",
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},
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Resources: &structs.Resources{
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CPU: 500,
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MemoryMB: 256,
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Networks: []*structs.NetworkResource{
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&structs.NetworkResource{
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MBits: 50,
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DynamicPorts: []string{"http"},
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},
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},
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},
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},
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},
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},
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},
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Meta: map[string]string{
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"owner": "armon",
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},
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Status: structs.JobStatusPending,
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CreateIndex: 42,
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ModifyIndex: 99,
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}
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return job
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}
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func Eval() *structs.Evaluation {
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eval := &structs.Evaluation{
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ID: structs.GenerateUUID(),
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@@ -699,6 +699,7 @@ const (
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JobTypeCore = "_core"
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JobTypeService = "service"
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JobTypeBatch = "batch"
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JobTypeSystem = "system"
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)
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const (
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@@ -4,6 +4,7 @@ import (
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"fmt"
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"reflect"
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"regexp"
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"strconv"
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"strings"
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"github.com/hashicorp/go-version"
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@@ -129,10 +130,22 @@ func (iter *DriverIterator) Reset() {
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func (iter *DriverIterator) hasDrivers(option *structs.Node) bool {
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for driver := range iter.drivers {
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driverStr := fmt.Sprintf("driver.%s", driver)
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_, ok := option.Attributes[driverStr]
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value, ok := option.Attributes[driverStr]
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if !ok {
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return false
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}
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enabled, err := strconv.ParseBool(value)
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if err != nil {
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iter.ctx.Logger().
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Printf("[WARN] scheduler.DriverIterator: node %v has invalid driver setting %v: %v",
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option.ID, driverStr, value)
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return false
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}
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if !enabled {
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return false
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}
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}
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return true
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}
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@@ -275,7 +275,7 @@ func (s *GenericScheduler) inplaceUpdate(updates []allocTuple) []allocTuple {
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n := len(updates)
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inplace := 0
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for i := 0; i < n; i++ {
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// Get the udpate
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// Get the update
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update := updates[i]
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// Check if the task drivers or config has changed, requires
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@@ -22,7 +22,7 @@ func TestServiceSched_JobRegister(t *testing.T) {
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job := mock.Job()
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noErr(t, h.State.UpsertJob(h.NextIndex(), job))
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// Create a mock evaluation to deregister the job
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// Create a mock evaluation to register the job
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eval := &structs.Evaluation{
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ID: structs.GenerateUUID(),
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Priority: job.Priority,
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@@ -71,7 +71,7 @@ func TestServiceSched_JobRegister_AllocFail(t *testing.T) {
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job := mock.Job()
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noErr(t, h.State.UpsertJob(h.NextIndex(), job))
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// Create a mock evaluation to deregister the job
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// Create a mock evaluation to register the job
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eval := &structs.Evaluation{
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ID: structs.GenerateUUID(),
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Priority: job.Priority,
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@@ -550,7 +550,7 @@ func TestServiceSched_RetryLimit(t *testing.T) {
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job := mock.Job()
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noErr(t, h.State.UpsertJob(h.NextIndex(), job))
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// Create a mock evaluation to deregister the job
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// Create a mock evaluation to register the job
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eval := &structs.Evaluation{
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ID: structs.GenerateUUID(),
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Priority: job.Priority,
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@@ -13,6 +13,7 @@ import (
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var BuiltinSchedulers = map[string]Factory{
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"service": NewServiceScheduler,
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"batch": NewBatchScheduler,
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"system": NewSystemScheduler,
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}
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// NewScheduler is used to instantiate and return a new scheduler
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@@ -109,7 +109,7 @@ func (s *GenericStack) SetNodes(baseNodes []*structs.Node) {
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// Apply a limit function. This is to avoid scanning *every* possible node.
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// For batch jobs we only need to evaluate 2 options and depend on the
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// powwer of two choices. For services jobs we need to visit "enough".
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// power of two choices. For services jobs we need to visit "enough".
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// Using a log of the total number of nodes is a good restriction, with
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// at least 2 as the floor
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limit := 2
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@@ -165,3 +165,95 @@ func (s *GenericStack) Select(tg *structs.TaskGroup) (*RankedNode, *structs.Reso
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s.ctx.Metrics().AllocationTime = time.Since(start)
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return option, size
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}
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// SystemStack is the Stack used for the System scheduler. It is designed to
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// attempt to make placements on all nodes.
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type SystemStack struct {
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ctx Context
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source *StaticIterator
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jobConstraint *ConstraintIterator
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taskGroupDrivers *DriverIterator
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taskGroupConstraint *ConstraintIterator
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binPack *BinPackIterator
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}
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// NewSystemStack constructs a stack used for selecting service placements
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func NewSystemStack(ctx Context, baseNodes []*structs.Node) *SystemStack {
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// Create a new stack
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s := &SystemStack{ctx: ctx}
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// Create the source iterator. We visit nodes in a linear order because we
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// have to evaluate on all nodes.
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s.source = NewStaticIterator(ctx, baseNodes)
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// Attach the job constraints. The job is filled in later.
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s.jobConstraint = NewConstraintIterator(ctx, s.source, nil)
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// Filter on task group drivers first as they are faster
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s.taskGroupDrivers = NewDriverIterator(ctx, s.jobConstraint, nil)
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// Filter on task group constraints second
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s.taskGroupConstraint = NewConstraintIterator(ctx, s.taskGroupDrivers, nil)
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// Upgrade from feasible to rank iterator
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rankSource := NewFeasibleRankIterator(ctx, s.taskGroupConstraint)
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// Apply the bin packing, this depends on the resources needed
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// by a particular task group. Enable eviction as system jobs are high
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// priority.
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s.binPack = NewBinPackIterator(ctx, rankSource, true, 0)
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// Set the nodes if given
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if len(baseNodes) != 0 {
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s.SetNodes(baseNodes)
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}
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return s
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}
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func (s *SystemStack) SetNodes(baseNodes []*structs.Node) {
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// Update the set of base nodes
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s.source.SetNodes(baseNodes)
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}
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func (s *SystemStack) SetJob(job *structs.Job) {
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s.jobConstraint.SetConstraints(job.Constraints)
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s.binPack.SetPriority(job.Priority)
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}
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func (s *SystemStack) Select(tg *structs.TaskGroup) (*RankedNode, *structs.Resources) {
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// Reset the binpack selector and context
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s.binPack.Reset()
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s.ctx.Reset()
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start := time.Now()
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// Collect the constraints, drivers and resources required by each
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// sub-task to aggregate the TaskGroup totals
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constr := make([]*structs.Constraint, 0, len(tg.Constraints))
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drivers := make(map[string]struct{})
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size := new(structs.Resources)
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constr = append(constr, tg.Constraints...)
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for _, task := range tg.Tasks {
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drivers[task.Driver] = struct{}{}
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constr = append(constr, task.Constraints...)
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size.Add(task.Resources)
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}
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// Update the parameters of iterators
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s.taskGroupDrivers.SetDrivers(drivers)
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s.taskGroupConstraint.SetConstraints(constr)
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s.binPack.SetTasks(tg.Tasks)
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// Get the next option that satisfies the constraints.
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option := s.binPack.Next()
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// Ensure that the task resources were specified
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if option != nil && len(option.TaskResources) != len(tg.Tasks) {
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for _, task := range tg.Tasks {
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option.SetTaskResources(task, task.Resources)
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}
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}
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// Store the compute time
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s.ctx.Metrics().AllocationTime = time.Since(start)
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return option, size
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}
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@@ -207,3 +207,205 @@ func TestServiceStack_Select_BinPack_Overflow(t *testing.T) {
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t.Fatalf("bad: %#v", met)
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}
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}
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func TestSystemStack_SetNodes(t *testing.T) {
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_, ctx := testContext(t)
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stack := NewSystemStack(ctx, nil)
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nodes := []*structs.Node{
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mock.Node(),
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mock.Node(),
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mock.Node(),
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mock.Node(),
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mock.Node(),
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mock.Node(),
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mock.Node(),
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mock.Node(),
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}
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stack.SetNodes(nodes)
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out := collectFeasible(stack.source)
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if !reflect.DeepEqual(out, nodes) {
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t.Fatalf("bad: %#v", out)
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}
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}
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func TestSystemStack_SetJob(t *testing.T) {
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_, ctx := testContext(t)
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stack := NewSystemStack(ctx, nil)
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job := mock.Job()
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stack.SetJob(job)
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if stack.binPack.priority != job.Priority {
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t.Fatalf("bad")
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}
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if !reflect.DeepEqual(stack.jobConstraint.constraints, job.Constraints) {
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t.Fatalf("bad")
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}
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}
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func TestSystemStack_Select_Size(t *testing.T) {
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_, ctx := testContext(t)
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nodes := []*structs.Node{
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mock.Node(),
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}
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stack := NewSystemStack(ctx, nodes)
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job := mock.Job()
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stack.SetJob(job)
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node, size := stack.Select(job.TaskGroups[0])
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if node == nil {
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t.Fatalf("missing node %#v", ctx.Metrics())
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}
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if size == nil {
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t.Fatalf("missing size")
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}
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if size.CPU != 500 || size.MemoryMB != 256 {
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t.Fatalf("bad: %#v", size)
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}
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met := ctx.Metrics()
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if met.AllocationTime == 0 {
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t.Fatalf("missing time")
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}
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}
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func TestSystemStack_Select_MetricsReset(t *testing.T) {
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_, ctx := testContext(t)
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nodes := []*structs.Node{
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mock.Node(),
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mock.Node(),
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mock.Node(),
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mock.Node(),
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}
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stack := NewSystemStack(ctx, nodes)
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job := mock.Job()
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stack.SetJob(job)
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n1, _ := stack.Select(job.TaskGroups[0])
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m1 := ctx.Metrics()
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if n1 == nil {
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t.Fatalf("missing node %#v", m1)
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}
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if m1.NodesEvaluated != 1 {
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t.Fatalf("should only be 1")
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}
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n2, _ := stack.Select(job.TaskGroups[0])
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m2 := ctx.Metrics()
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if n2 == nil {
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t.Fatalf("missing node %#v", m2)
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}
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// If we don't reset, this would be 2
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if m2.NodesEvaluated != 1 {
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t.Fatalf("should only be 2")
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}
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}
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func TestSystemStack_Select_DriverFilter(t *testing.T) {
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_, ctx := testContext(t)
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nodes := []*structs.Node{
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mock.Node(),
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}
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zero := nodes[0]
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zero.Attributes["driver.foo"] = "1"
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stack := NewSystemStack(ctx, nodes)
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job := mock.Job()
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job.TaskGroups[0].Tasks[0].Driver = "foo"
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stack.SetJob(job)
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node, _ := stack.Select(job.TaskGroups[0])
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if node == nil {
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t.Fatalf("missing node %#v", ctx.Metrics())
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}
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if node.Node != zero {
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t.Fatalf("bad")
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}
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zero.Attributes["driver.foo"] = "0"
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stack = NewSystemStack(ctx, nodes)
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stack.SetJob(job)
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node, _ = stack.Select(job.TaskGroups[0])
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if node != nil {
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t.Fatalf("node not filtered %#v", node)
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}
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}
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func TestSystemStack_Select_ConstraintFilter(t *testing.T) {
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_, ctx := testContext(t)
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nodes := []*structs.Node{
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mock.Node(),
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mock.Node(),
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}
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zero := nodes[1]
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zero.Attributes["kernel.name"] = "freebsd"
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stack := NewSystemStack(ctx, nodes)
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job := mock.Job()
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job.Constraints[0].RTarget = "freebsd"
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stack.SetJob(job)
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node, _ := stack.Select(job.TaskGroups[0])
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if node == nil {
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t.Fatalf("missing node %#v", ctx.Metrics())
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}
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if node.Node != zero {
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t.Fatalf("bad")
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}
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met := ctx.Metrics()
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if met.NodesFiltered != 1 {
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t.Fatalf("bad: %#v", met)
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}
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if met.ClassFiltered["linux-medium-pci"] != 1 {
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t.Fatalf("bad: %#v", met)
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}
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if met.ConstraintFiltered["$attr.kernel.name = freebsd"] != 1 {
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t.Fatalf("bad: %#v", met)
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}
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}
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func TestSystemStack_Select_BinPack_Overflow(t *testing.T) {
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_, ctx := testContext(t)
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nodes := []*structs.Node{
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mock.Node(),
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mock.Node(),
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}
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zero := nodes[0]
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zero.Reserved = zero.Resources
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one := nodes[1]
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stack := NewSystemStack(ctx, nodes)
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job := mock.Job()
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stack.SetJob(job)
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node, _ := stack.Select(job.TaskGroups[0])
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if node == nil {
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t.Fatalf("missing node %#v", ctx.Metrics())
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}
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if node.Node != one {
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t.Fatalf("bad")
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}
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met := ctx.Metrics()
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if met.NodesExhausted != 1 {
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t.Fatalf("bad: %#v", met)
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}
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if met.ClassExhausted["linux-medium-pci"] != 1 {
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t.Fatalf("bad: %#v", met)
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}
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if len(met.Scores) != 1 {
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t.Fatalf("bad: %#v", met)
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}
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}
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392
scheduler/system_sched.go
Normal file
392
scheduler/system_sched.go
Normal file
@@ -0,0 +1,392 @@
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package scheduler
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import (
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"fmt"
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"log"
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"github.com/hashicorp/nomad/nomad/structs"
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)
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const (
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// maxSystemScheduleAttempts is used to limit the number of times
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// we will attempt to schedule if we continue to hit conflicts for system
|
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// jobs.
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maxSystemScheduleAttempts = 2
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// allocNodeTainted is the status used when stopping an alloc because it's
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// node is tainted.
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allocNodeTainted = "system alloc not needed as node is tainted"
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)
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// SystemScheduler is used for 'system' jobs. This scheduler is
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// designed for services that should be run on every client.
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type SystemScheduler struct {
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logger *log.Logger
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state State
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planner Planner
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|
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eval *structs.Evaluation
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job *structs.Job
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plan *structs.Plan
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ctx *EvalContext
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stack *SystemStack
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nodes []*structs.Node
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|
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limitReached bool
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nextEval *structs.Evaluation
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}
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|
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// NewSystemScheduler is a factory function to instantiate a new system
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// scheduler.
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func NewSystemScheduler(logger *log.Logger, state State, planner Planner) Scheduler {
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return &SystemScheduler{
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logger: logger,
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state: state,
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planner: planner,
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}
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}
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|
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// setStatus is used to update the status of the evaluation
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func (s *SystemScheduler) setStatus(status, desc string) error {
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s.logger.Printf("[DEBUG] sched: %#v: setting status to %s", s.eval, status)
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newEval := s.eval.Copy()
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newEval.Status = status
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newEval.StatusDescription = desc
|
||||
if s.nextEval != nil {
|
||||
newEval.NextEval = s.nextEval.ID
|
||||
}
|
||||
return s.planner.UpdateEval(newEval)
|
||||
}
|
||||
|
||||
// Process is used to handle a single evaluation.
|
||||
func (s *SystemScheduler) Process(eval *structs.Evaluation) error {
|
||||
// Store the evaluation
|
||||
s.eval = eval
|
||||
|
||||
// Verify the evaluation trigger reason is understood
|
||||
switch eval.TriggeredBy {
|
||||
case structs.EvalTriggerJobRegister, structs.EvalTriggerNodeUpdate,
|
||||
structs.EvalTriggerJobDeregister, structs.EvalTriggerRollingUpdate:
|
||||
default:
|
||||
desc := fmt.Sprintf("scheduler cannot handle '%s' evaluation reason",
|
||||
eval.TriggeredBy)
|
||||
return s.setStatus(structs.EvalStatusFailed, desc)
|
||||
}
|
||||
|
||||
// Retry up to the maxSystemScheduleAttempts
|
||||
if err := retryMax(maxSystemScheduleAttempts, s.process); err != nil {
|
||||
if statusErr, ok := err.(*SetStatusError); ok {
|
||||
return s.setStatus(statusErr.EvalStatus, err.Error())
|
||||
}
|
||||
return err
|
||||
}
|
||||
|
||||
// Update the status to complete
|
||||
return s.setStatus(structs.EvalStatusComplete, "")
|
||||
}
|
||||
|
||||
// process is wrapped in retryMax to iteratively run the handler until we have no
|
||||
// further work or we've made the maximum number of attempts.
|
||||
func (s *SystemScheduler) process() (bool, error) {
|
||||
// Lookup the Job by ID
|
||||
var err error
|
||||
s.job, err = s.state.JobByID(s.eval.JobID)
|
||||
if err != nil {
|
||||
return false, fmt.Errorf("failed to get job '%s': %v",
|
||||
s.eval.JobID, err)
|
||||
}
|
||||
|
||||
// Get the ready nodes in the required datacenters
|
||||
if s.job != nil {
|
||||
s.nodes, err = readyNodesInDCs(s.state, s.job.Datacenters)
|
||||
if err != nil {
|
||||
return false, fmt.Errorf("failed to get ready nodes: %v", err)
|
||||
}
|
||||
}
|
||||
|
||||
// Create a plan
|
||||
s.plan = s.eval.MakePlan(s.job)
|
||||
|
||||
// Create an evaluation context
|
||||
s.ctx = NewEvalContext(s.state, s.plan, s.logger)
|
||||
|
||||
// Construct the placement stack
|
||||
s.stack = NewSystemStack(s.ctx, nil)
|
||||
if s.job != nil {
|
||||
s.stack.SetJob(s.job)
|
||||
}
|
||||
|
||||
// Compute the target job allocations
|
||||
if err := s.computeJobAllocs(); err != nil {
|
||||
s.logger.Printf("[ERR] sched: %#v: %v", s.eval, err)
|
||||
return false, err
|
||||
}
|
||||
|
||||
// If the plan is a no-op, we can bail
|
||||
if s.plan.IsNoOp() {
|
||||
return true, nil
|
||||
}
|
||||
|
||||
// If the limit of placements was reached we need to create an evaluation
|
||||
// to pickup from here after the stagger period.
|
||||
if s.limitReached && s.nextEval == nil {
|
||||
s.nextEval = s.eval.NextRollingEval(s.job.Update.Stagger)
|
||||
if err := s.planner.CreateEval(s.nextEval); err != nil {
|
||||
s.logger.Printf("[ERR] sched: %#v failed to make next eval for rolling update: %v", s.eval, err)
|
||||
return false, err
|
||||
}
|
||||
s.logger.Printf("[DEBUG] sched: %#v: rolling update limit reached, next eval '%s' created", s.eval, s.nextEval.ID)
|
||||
}
|
||||
|
||||
// Submit the plan
|
||||
result, newState, err := s.planner.SubmitPlan(s.plan)
|
||||
if err != nil {
|
||||
return false, err
|
||||
}
|
||||
|
||||
// If we got a state refresh, try again since we have stale data
|
||||
if newState != nil {
|
||||
s.logger.Printf("[DEBUG] sched: %#v: refresh forced", s.eval)
|
||||
s.state = newState
|
||||
return false, nil
|
||||
}
|
||||
|
||||
// Try again if the plan was not fully committed, potential conflict
|
||||
fullCommit, expected, actual := result.FullCommit(s.plan)
|
||||
if !fullCommit {
|
||||
s.logger.Printf("[DEBUG] sched: %#v: attempted %d placements, %d placed",
|
||||
s.eval, expected, actual)
|
||||
return false, nil
|
||||
}
|
||||
|
||||
// Success!
|
||||
return true, nil
|
||||
}
|
||||
|
||||
// computeJobAllocs is used to reconcile differences between the job,
|
||||
// existing allocations and node status to update the allocations.
|
||||
func (s *SystemScheduler) computeJobAllocs() error {
|
||||
// Materialize all the task groups per node.
|
||||
var groups map[string]*structs.TaskGroup
|
||||
if s.job != nil {
|
||||
groups = materializeSystemTaskGroups(s.job, s.nodes)
|
||||
}
|
||||
|
||||
// Lookup the allocations by JobID
|
||||
allocs, err := s.state.AllocsByJob(s.eval.JobID)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to get allocs for job '%s': %v",
|
||||
s.eval.JobID, err)
|
||||
}
|
||||
|
||||
// Filter out the allocations in a terminal state
|
||||
allocs = structs.FilterTerminalAllocs(allocs)
|
||||
|
||||
// Determine the tainted nodes containing job allocs
|
||||
tainted, err := taintedNodes(s.state, allocs)
|
||||
if err != nil {
|
||||
return fmt.Errorf("failed to get tainted nodes for job '%s': %v",
|
||||
s.eval.JobID, err)
|
||||
}
|
||||
|
||||
// Diff the required and existing allocations
|
||||
diff := diffAllocs(s.job, tainted, groups, allocs)
|
||||
s.logger.Printf("[DEBUG] sched: %#v: %#v", s.eval, diff)
|
||||
|
||||
// Add all the allocs to stop
|
||||
for _, e := range diff.stop {
|
||||
s.plan.AppendUpdate(e.Alloc, structs.AllocDesiredStatusStop, allocNotNeeded)
|
||||
}
|
||||
|
||||
// Also stop all the allocs that are marked as needing migrating. This
|
||||
// allows failed nodes to be properly GC'd.
|
||||
for _, e := range diff.migrate {
|
||||
s.plan.AppendUpdate(e.Alloc, structs.AllocDesiredStatusStop, allocNodeTainted)
|
||||
}
|
||||
|
||||
// Attempt to do the upgrades in place
|
||||
diff.update = s.inplaceUpdate(diff.update)
|
||||
|
||||
// Check if a rolling upgrade strategy is being used
|
||||
limit := len(diff.update)
|
||||
if s.job != nil && s.job.Update.Rolling() {
|
||||
limit = s.job.Update.MaxParallel
|
||||
}
|
||||
|
||||
// Treat non in-place updates as an eviction and new placement.
|
||||
s.evictAndPlace(diff, diff.update, allocUpdating, &limit)
|
||||
|
||||
// Nothing remaining to do if placement is not required
|
||||
if len(diff.place) == 0 {
|
||||
return nil
|
||||
}
|
||||
|
||||
// Compute the placements
|
||||
return s.computePlacements(diff.place)
|
||||
}
|
||||
|
||||
// evictAndPlace is used to mark allocations for evicts and add them to the placement queue
|
||||
func (s *SystemScheduler) evictAndPlace(diff *diffResult, allocs []allocTuple, desc string, limit *int) {
|
||||
n := len(allocs)
|
||||
for i := 0; i < n && i < *limit; i++ {
|
||||
a := allocs[i]
|
||||
s.plan.AppendUpdate(a.Alloc, structs.AllocDesiredStatusStop, desc)
|
||||
diff.place = append(diff.place, a)
|
||||
}
|
||||
if n <= *limit {
|
||||
*limit -= n
|
||||
} else {
|
||||
*limit = 0
|
||||
s.limitReached = true
|
||||
}
|
||||
}
|
||||
|
||||
// inplaceUpdate attempts to update allocations in-place where possible.
|
||||
func (s *SystemScheduler) inplaceUpdate(updates []allocTuple) []allocTuple {
|
||||
n := len(updates)
|
||||
inplace := 0
|
||||
for i := 0; i < n; i++ {
|
||||
// Get the update
|
||||
update := updates[i]
|
||||
|
||||
// Check if the task drivers or config has changed, requires
|
||||
// a rolling upgrade since that cannot be done in-place.
|
||||
existing := update.Alloc.Job.LookupTaskGroup(update.TaskGroup.Name)
|
||||
if tasksUpdated(update.TaskGroup, existing) {
|
||||
continue
|
||||
}
|
||||
|
||||
// Get the existing node
|
||||
node, err := s.state.NodeByID(update.Alloc.NodeID)
|
||||
if err != nil {
|
||||
s.logger.Printf("[ERR] sched: %#v failed to get node '%s': %v",
|
||||
s.eval, update.Alloc.NodeID, err)
|
||||
continue
|
||||
}
|
||||
if node == nil {
|
||||
continue
|
||||
}
|
||||
|
||||
// Set the existing node as the base set
|
||||
s.stack.SetNodes([]*structs.Node{node})
|
||||
|
||||
// Stage an eviction of the current allocation
|
||||
s.plan.AppendUpdate(update.Alloc, structs.AllocDesiredStatusStop,
|
||||
allocInPlace)
|
||||
|
||||
// Attempt to match the task group
|
||||
option, size := s.stack.Select(update.TaskGroup)
|
||||
|
||||
// Pop the allocation
|
||||
s.plan.PopUpdate(update.Alloc)
|
||||
|
||||
// Skip if we could not do an in-place update
|
||||
if option == nil {
|
||||
continue
|
||||
}
|
||||
|
||||
// Restore the network offers from the existing allocation.
|
||||
// We do not allow network resources (reserved/dynamic ports)
|
||||
// to be updated. This is guarded in taskUpdated, so we can
|
||||
// safely restore those here.
|
||||
for task, resources := range option.TaskResources {
|
||||
existing := update.Alloc.TaskResources[task]
|
||||
resources.Networks = existing.Networks
|
||||
}
|
||||
|
||||
// Create a shallow copy
|
||||
newAlloc := new(structs.Allocation)
|
||||
*newAlloc = *update.Alloc
|
||||
|
||||
// Update the allocation
|
||||
newAlloc.EvalID = s.eval.ID
|
||||
newAlloc.Job = s.job
|
||||
newAlloc.Resources = size
|
||||
newAlloc.TaskResources = option.TaskResources
|
||||
newAlloc.Metrics = s.ctx.Metrics()
|
||||
newAlloc.DesiredStatus = structs.AllocDesiredStatusRun
|
||||
newAlloc.ClientStatus = structs.AllocClientStatusPending
|
||||
s.plan.AppendAlloc(newAlloc)
|
||||
|
||||
// Remove this allocation from the slice
|
||||
updates[i] = updates[n-1]
|
||||
i--
|
||||
n--
|
||||
inplace++
|
||||
}
|
||||
if len(updates) > 0 {
|
||||
s.logger.Printf("[DEBUG] sched: %#v: %d in-place updates of %d", s.eval, inplace, len(updates))
|
||||
}
|
||||
return updates[:n]
|
||||
}
|
||||
|
||||
// computePlacements computes placements for allocations
|
||||
func (s *SystemScheduler) computePlacements(place []allocTuple) error {
|
||||
nodeByID := make(map[string]*structs.Node, len(s.nodes))
|
||||
for _, node := range s.nodes {
|
||||
nodeByID[node.ID] = node
|
||||
}
|
||||
|
||||
// Track the failed task groups so that we can coalesce
|
||||
// the failures together to avoid creating many failed allocs.
|
||||
failedTG := make(map[*structs.TaskGroup]*structs.Allocation)
|
||||
|
||||
nodes := make([]*structs.Node, 1)
|
||||
for _, missing := range place {
|
||||
// Get the node by looking at the name in the task group.
|
||||
nodeID, err := extractTaskGroupId(missing.Name)
|
||||
if err != nil {
|
||||
s.logger.Printf("[ERR] sched: %#v failed to parse node id from %q: %v",
|
||||
s.eval, missing.Name, err)
|
||||
return err
|
||||
}
|
||||
|
||||
node, ok := nodeByID[nodeID]
|
||||
if !ok {
|
||||
return fmt.Errorf("could not find node %q", nodeID)
|
||||
}
|
||||
|
||||
// Update the set of placement ndoes
|
||||
nodes[0] = node
|
||||
s.stack.SetNodes(nodes)
|
||||
|
||||
// Attempt to match the task group
|
||||
option, size := s.stack.Select(missing.TaskGroup)
|
||||
|
||||
if option == nil {
|
||||
// Check if this task group has already failed
|
||||
if alloc, ok := failedTG[missing.TaskGroup]; ok {
|
||||
alloc.Metrics.CoalescedFailures += 1
|
||||
continue
|
||||
}
|
||||
}
|
||||
|
||||
// Create an allocation for this
|
||||
alloc := &structs.Allocation{
|
||||
ID: structs.GenerateUUID(),
|
||||
EvalID: s.eval.ID,
|
||||
Name: missing.Name,
|
||||
JobID: s.job.ID,
|
||||
Job: s.job,
|
||||
TaskGroup: missing.TaskGroup.Name,
|
||||
Resources: size,
|
||||
Metrics: s.ctx.Metrics(),
|
||||
}
|
||||
|
||||
// Set fields based on if we found an allocation option
|
||||
if option != nil {
|
||||
alloc.NodeID = option.Node.ID
|
||||
alloc.TaskResources = option.TaskResources
|
||||
alloc.DesiredStatus = structs.AllocDesiredStatusRun
|
||||
alloc.ClientStatus = structs.AllocClientStatusPending
|
||||
s.plan.AppendAlloc(alloc)
|
||||
} else {
|
||||
alloc.DesiredStatus = structs.AllocDesiredStatusFailed
|
||||
alloc.DesiredDescription = "failed to find a node for placement"
|
||||
alloc.ClientStatus = structs.AllocClientStatusFailed
|
||||
s.plan.AppendFailed(alloc)
|
||||
failedTG[missing.TaskGroup] = alloc
|
||||
}
|
||||
}
|
||||
return nil
|
||||
}
|
||||
651
scheduler/system_sched_test.go
Normal file
651
scheduler/system_sched_test.go
Normal file
@@ -0,0 +1,651 @@
|
||||
package scheduler
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"testing"
|
||||
"time"
|
||||
|
||||
"github.com/hashicorp/nomad/nomad/mock"
|
||||
"github.com/hashicorp/nomad/nomad/structs"
|
||||
)
|
||||
|
||||
func TestSystemSched_JobRegister(t *testing.T) {
|
||||
h := NewHarness(t)
|
||||
|
||||
// Create some nodes
|
||||
for i := 0; i < 10; i++ {
|
||||
node := mock.Node()
|
||||
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
|
||||
}
|
||||
|
||||
// Create a job
|
||||
job := mock.SystemJob()
|
||||
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
|
||||
|
||||
// Create a mock evaluation to deregister the job
|
||||
eval := &structs.Evaluation{
|
||||
ID: structs.GenerateUUID(),
|
||||
Priority: job.Priority,
|
||||
TriggeredBy: structs.EvalTriggerJobRegister,
|
||||
JobID: job.ID,
|
||||
}
|
||||
|
||||
// Process the evaluation
|
||||
err := h.Process(NewSystemScheduler, eval)
|
||||
if err != nil {
|
||||
t.Fatalf("err: %v", err)
|
||||
}
|
||||
|
||||
// Ensure a single plan
|
||||
if len(h.Plans) != 1 {
|
||||
t.Fatalf("bad: %#v", h.Plans)
|
||||
}
|
||||
plan := h.Plans[0]
|
||||
|
||||
// Ensure the plan allocated
|
||||
var planned []*structs.Allocation
|
||||
for _, allocList := range plan.NodeAllocation {
|
||||
planned = append(planned, allocList...)
|
||||
}
|
||||
if len(planned) != 10 {
|
||||
t.Fatalf("bad: %#v", plan)
|
||||
}
|
||||
|
||||
// Lookup the allocations by JobID
|
||||
out, err := h.State.AllocsByJob(job.ID)
|
||||
noErr(t, err)
|
||||
|
||||
// Ensure all allocations placed
|
||||
if len(out) != 10 {
|
||||
t.Fatalf("bad: %#v", out)
|
||||
}
|
||||
|
||||
h.AssertEvalStatus(t, structs.EvalStatusComplete)
|
||||
}
|
||||
|
||||
func TestSystemSched_JobRegister_AddNode(t *testing.T) {
|
||||
h := NewHarness(t)
|
||||
|
||||
// Create some nodes
|
||||
var nodes []*structs.Node
|
||||
for i := 0; i < 10; i++ {
|
||||
node := mock.Node()
|
||||
nodes = append(nodes, node)
|
||||
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
|
||||
}
|
||||
|
||||
// Generate a fake job with allocations
|
||||
job := mock.SystemJob()
|
||||
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
|
||||
|
||||
var allocs []*structs.Allocation
|
||||
for _, node := range nodes {
|
||||
alloc := mock.Alloc()
|
||||
alloc.Job = job
|
||||
alloc.JobID = job.ID
|
||||
alloc.NodeID = node.ID
|
||||
alloc.Name = fmt.Sprintf("my-job.web[%s]", node.ID)
|
||||
allocs = append(allocs, alloc)
|
||||
}
|
||||
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
|
||||
|
||||
// Add a new node.
|
||||
node := mock.Node()
|
||||
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
|
||||
|
||||
// Create a mock evaluation to deal with the node update
|
||||
eval := &structs.Evaluation{
|
||||
ID: structs.GenerateUUID(),
|
||||
Priority: 50,
|
||||
TriggeredBy: structs.EvalTriggerNodeUpdate,
|
||||
JobID: job.ID,
|
||||
}
|
||||
|
||||
// Process the evaluation
|
||||
err := h.Process(NewSystemScheduler, eval)
|
||||
if err != nil {
|
||||
t.Fatalf("err: %v", err)
|
||||
}
|
||||
|
||||
// Ensure a single plan
|
||||
if len(h.Plans) != 1 {
|
||||
t.Fatalf("bad: %#v", h.Plans)
|
||||
}
|
||||
plan := h.Plans[0]
|
||||
|
||||
// Ensure the plan had no node updates
|
||||
var update []*structs.Allocation
|
||||
for _, updateList := range plan.NodeUpdate {
|
||||
update = append(update, updateList...)
|
||||
}
|
||||
if len(update) != 0 {
|
||||
t.Fatalf("bad: %#v", plan)
|
||||
}
|
||||
|
||||
// Ensure the plan allocated on the new node
|
||||
var planned []*structs.Allocation
|
||||
for _, allocList := range plan.NodeAllocation {
|
||||
planned = append(planned, allocList...)
|
||||
}
|
||||
if len(planned) != 1 {
|
||||
t.Fatalf("bad: %#v", plan)
|
||||
}
|
||||
|
||||
// Ensure it allocated on the right node
|
||||
if _, ok := plan.NodeAllocation[node.ID]; !ok {
|
||||
t.Fatalf("allocated on wrong node: %#v", plan)
|
||||
}
|
||||
|
||||
// Lookup the allocations by JobID
|
||||
out, err := h.State.AllocsByJob(job.ID)
|
||||
noErr(t, err)
|
||||
|
||||
// Ensure all allocations placed
|
||||
out = structs.FilterTerminalAllocs(out)
|
||||
if len(out) != 11 {
|
||||
t.Fatalf("bad: %#v", out)
|
||||
}
|
||||
|
||||
h.AssertEvalStatus(t, structs.EvalStatusComplete)
|
||||
}
|
||||
|
||||
func TestSystemSched_JobRegister_AllocFail(t *testing.T) {
|
||||
h := NewHarness(t)
|
||||
|
||||
// Create NO nodes
|
||||
// Create a job
|
||||
job := mock.SystemJob()
|
||||
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
|
||||
|
||||
// Create a mock evaluation to register the job
|
||||
eval := &structs.Evaluation{
|
||||
ID: structs.GenerateUUID(),
|
||||
Priority: job.Priority,
|
||||
TriggeredBy: structs.EvalTriggerJobRegister,
|
||||
JobID: job.ID,
|
||||
}
|
||||
|
||||
// Process the evaluation
|
||||
err := h.Process(NewSystemScheduler, eval)
|
||||
if err != nil {
|
||||
t.Fatalf("err: %v", err)
|
||||
}
|
||||
|
||||
// Ensure no plan as this should be a no-op.
|
||||
if len(h.Plans) != 0 {
|
||||
t.Fatalf("bad: %#v", h.Plans)
|
||||
}
|
||||
|
||||
h.AssertEvalStatus(t, structs.EvalStatusComplete)
|
||||
}
|
||||
|
||||
func TestSystemSched_JobModify(t *testing.T) {
|
||||
h := NewHarness(t)
|
||||
|
||||
// Create some nodes
|
||||
var nodes []*structs.Node
|
||||
for i := 0; i < 10; i++ {
|
||||
node := mock.Node()
|
||||
nodes = append(nodes, node)
|
||||
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
|
||||
}
|
||||
|
||||
// Generate a fake job with allocations
|
||||
job := mock.SystemJob()
|
||||
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
|
||||
|
||||
var allocs []*structs.Allocation
|
||||
for _, node := range nodes {
|
||||
alloc := mock.Alloc()
|
||||
alloc.Job = job
|
||||
alloc.JobID = job.ID
|
||||
alloc.NodeID = node.ID
|
||||
alloc.Name = fmt.Sprintf("my-job.web[%s]", node.ID)
|
||||
allocs = append(allocs, alloc)
|
||||
}
|
||||
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
|
||||
|
||||
// Add a few terminal status allocations, these should be ignored
|
||||
var terminal []*structs.Allocation
|
||||
for i := 0; i < 5; i++ {
|
||||
alloc := mock.Alloc()
|
||||
alloc.Job = job
|
||||
alloc.JobID = job.ID
|
||||
alloc.NodeID = nodes[i].ID
|
||||
alloc.Name = fmt.Sprintf("my-job.web[%s]", nodes[i].ID)
|
||||
alloc.DesiredStatus = structs.AllocDesiredStatusFailed
|
||||
terminal = append(terminal, alloc)
|
||||
}
|
||||
noErr(t, h.State.UpsertAllocs(h.NextIndex(), terminal))
|
||||
|
||||
// Update the job
|
||||
job2 := mock.SystemJob()
|
||||
job2.ID = job.ID
|
||||
|
||||
// Update the task, such that it cannot be done in-place
|
||||
job2.TaskGroups[0].Tasks[0].Config["command"] = "/bin/other"
|
||||
noErr(t, h.State.UpsertJob(h.NextIndex(), job2))
|
||||
|
||||
// Create a mock evaluation to deal with drain
|
||||
eval := &structs.Evaluation{
|
||||
ID: structs.GenerateUUID(),
|
||||
Priority: 50,
|
||||
TriggeredBy: structs.EvalTriggerJobRegister,
|
||||
JobID: job.ID,
|
||||
}
|
||||
|
||||
// Process the evaluation
|
||||
err := h.Process(NewSystemScheduler, eval)
|
||||
if err != nil {
|
||||
t.Fatalf("err: %v", err)
|
||||
}
|
||||
|
||||
// Ensure a single plan
|
||||
if len(h.Plans) != 1 {
|
||||
t.Fatalf("bad: %#v", h.Plans)
|
||||
}
|
||||
plan := h.Plans[0]
|
||||
|
||||
// Ensure the plan evicted all allocs
|
||||
var update []*structs.Allocation
|
||||
for _, updateList := range plan.NodeUpdate {
|
||||
update = append(update, updateList...)
|
||||
}
|
||||
if len(update) != len(allocs) {
|
||||
t.Fatalf("bad: %#v", plan)
|
||||
}
|
||||
|
||||
// Ensure the plan allocated
|
||||
var planned []*structs.Allocation
|
||||
for _, allocList := range plan.NodeAllocation {
|
||||
planned = append(planned, allocList...)
|
||||
}
|
||||
if len(planned) != 10 {
|
||||
t.Fatalf("bad: %#v", plan)
|
||||
}
|
||||
|
||||
// Lookup the allocations by JobID
|
||||
out, err := h.State.AllocsByJob(job.ID)
|
||||
noErr(t, err)
|
||||
|
||||
// Ensure all allocations placed
|
||||
out = structs.FilterTerminalAllocs(out)
|
||||
if len(out) != 10 {
|
||||
t.Fatalf("bad: %#v", out)
|
||||
}
|
||||
|
||||
h.AssertEvalStatus(t, structs.EvalStatusComplete)
|
||||
}
|
||||
|
||||
func TestSystemSched_JobModify_Rolling(t *testing.T) {
|
||||
h := NewHarness(t)
|
||||
|
||||
// Create some nodes
|
||||
var nodes []*structs.Node
|
||||
for i := 0; i < 10; i++ {
|
||||
node := mock.Node()
|
||||
nodes = append(nodes, node)
|
||||
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
|
||||
}
|
||||
|
||||
// Generate a fake job with allocations
|
||||
job := mock.SystemJob()
|
||||
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
|
||||
|
||||
var allocs []*structs.Allocation
|
||||
for _, node := range nodes {
|
||||
alloc := mock.Alloc()
|
||||
alloc.Job = job
|
||||
alloc.JobID = job.ID
|
||||
alloc.NodeID = node.ID
|
||||
alloc.Name = fmt.Sprintf("my-job.web[%s]", node.ID)
|
||||
allocs = append(allocs, alloc)
|
||||
}
|
||||
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
|
||||
|
||||
// Update the job
|
||||
job2 := mock.SystemJob()
|
||||
job2.ID = job.ID
|
||||
job2.Update = structs.UpdateStrategy{
|
||||
Stagger: 30 * time.Second,
|
||||
MaxParallel: 5,
|
||||
}
|
||||
|
||||
// Update the task, such that it cannot be done in-place
|
||||
job2.TaskGroups[0].Tasks[0].Config["command"] = "/bin/other"
|
||||
noErr(t, h.State.UpsertJob(h.NextIndex(), job2))
|
||||
|
||||
// Create a mock evaluation to deal with drain
|
||||
eval := &structs.Evaluation{
|
||||
ID: structs.GenerateUUID(),
|
||||
Priority: 50,
|
||||
TriggeredBy: structs.EvalTriggerJobRegister,
|
||||
JobID: job.ID,
|
||||
}
|
||||
|
||||
// Process the evaluation
|
||||
err := h.Process(NewSystemScheduler, eval)
|
||||
if err != nil {
|
||||
t.Fatalf("err: %v", err)
|
||||
}
|
||||
|
||||
// Ensure a single plan
|
||||
if len(h.Plans) != 1 {
|
||||
t.Fatalf("bad: %#v", h.Plans)
|
||||
}
|
||||
plan := h.Plans[0]
|
||||
|
||||
// Ensure the plan evicted only MaxParallel
|
||||
var update []*structs.Allocation
|
||||
for _, updateList := range plan.NodeUpdate {
|
||||
update = append(update, updateList...)
|
||||
}
|
||||
if len(update) != job2.Update.MaxParallel {
|
||||
t.Fatalf("bad: %#v", plan)
|
||||
}
|
||||
|
||||
// Ensure the plan allocated
|
||||
var planned []*structs.Allocation
|
||||
for _, allocList := range plan.NodeAllocation {
|
||||
planned = append(planned, allocList...)
|
||||
}
|
||||
if len(planned) != job2.Update.MaxParallel {
|
||||
t.Fatalf("bad: %#v", plan)
|
||||
}
|
||||
|
||||
h.AssertEvalStatus(t, structs.EvalStatusComplete)
|
||||
|
||||
// Ensure a follow up eval was created
|
||||
eval = h.Evals[0]
|
||||
if eval.NextEval == "" {
|
||||
t.Fatalf("missing next eval")
|
||||
}
|
||||
|
||||
// Check for create
|
||||
if len(h.CreateEvals) == 0 {
|
||||
t.Fatalf("missing created eval")
|
||||
}
|
||||
create := h.CreateEvals[0]
|
||||
if eval.NextEval != create.ID {
|
||||
t.Fatalf("ID mismatch")
|
||||
}
|
||||
if create.PreviousEval != eval.ID {
|
||||
t.Fatalf("missing previous eval")
|
||||
}
|
||||
|
||||
if create.TriggeredBy != structs.EvalTriggerRollingUpdate {
|
||||
t.Fatalf("bad: %#v", create)
|
||||
}
|
||||
}
|
||||
|
||||
func TestSystemSched_JobModify_InPlace(t *testing.T) {
|
||||
h := NewHarness(t)
|
||||
|
||||
// Create some nodes
|
||||
var nodes []*structs.Node
|
||||
for i := 0; i < 10; i++ {
|
||||
node := mock.Node()
|
||||
nodes = append(nodes, node)
|
||||
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
|
||||
}
|
||||
|
||||
// Generate a fake job with allocations
|
||||
job := mock.SystemJob()
|
||||
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
|
||||
|
||||
var allocs []*structs.Allocation
|
||||
for _, node := range nodes {
|
||||
alloc := mock.Alloc()
|
||||
alloc.Job = job
|
||||
alloc.JobID = job.ID
|
||||
alloc.NodeID = node.ID
|
||||
alloc.Name = fmt.Sprintf("my-job.web[%s]", node.ID)
|
||||
allocs = append(allocs, alloc)
|
||||
}
|
||||
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
|
||||
|
||||
// Update the job
|
||||
job2 := mock.SystemJob()
|
||||
job2.ID = job.ID
|
||||
noErr(t, h.State.UpsertJob(h.NextIndex(), job2))
|
||||
|
||||
// Create a mock evaluation to deal with drain
|
||||
eval := &structs.Evaluation{
|
||||
ID: structs.GenerateUUID(),
|
||||
Priority: 50,
|
||||
TriggeredBy: structs.EvalTriggerJobRegister,
|
||||
JobID: job.ID,
|
||||
}
|
||||
|
||||
// Process the evaluation
|
||||
err := h.Process(NewSystemScheduler, eval)
|
||||
if err != nil {
|
||||
t.Fatalf("err: %v", err)
|
||||
}
|
||||
|
||||
// Ensure a single plan
|
||||
if len(h.Plans) != 1 {
|
||||
t.Fatalf("bad: %#v", h.Plans)
|
||||
}
|
||||
plan := h.Plans[0]
|
||||
|
||||
// Ensure the plan did not evict any allocs
|
||||
var update []*structs.Allocation
|
||||
for _, updateList := range plan.NodeUpdate {
|
||||
update = append(update, updateList...)
|
||||
}
|
||||
if len(update) != 0 {
|
||||
t.Fatalf("bad: %#v", plan)
|
||||
}
|
||||
|
||||
// Ensure the plan updated the existing allocs
|
||||
var planned []*structs.Allocation
|
||||
for _, allocList := range plan.NodeAllocation {
|
||||
planned = append(planned, allocList...)
|
||||
}
|
||||
if len(planned) != 10 {
|
||||
t.Fatalf("bad: %#v", plan)
|
||||
}
|
||||
for _, p := range planned {
|
||||
if p.Job != job2 {
|
||||
t.Fatalf("should update job")
|
||||
}
|
||||
}
|
||||
|
||||
// Lookup the allocations by JobID
|
||||
out, err := h.State.AllocsByJob(job.ID)
|
||||
noErr(t, err)
|
||||
|
||||
// Ensure all allocations placed
|
||||
if len(out) != 10 {
|
||||
t.Fatalf("bad: %#v", out)
|
||||
}
|
||||
h.AssertEvalStatus(t, structs.EvalStatusComplete)
|
||||
|
||||
// Verify the network did not change
|
||||
for _, alloc := range out {
|
||||
for _, resources := range alloc.TaskResources {
|
||||
if resources.Networks[0].ReservedPorts[0] != 5000 {
|
||||
t.Fatalf("bad: %#v", alloc)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
func TestSystemSched_JobDeregister(t *testing.T) {
|
||||
h := NewHarness(t)
|
||||
|
||||
// Create some nodes
|
||||
var nodes []*structs.Node
|
||||
for i := 0; i < 10; i++ {
|
||||
node := mock.Node()
|
||||
nodes = append(nodes, node)
|
||||
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
|
||||
}
|
||||
|
||||
// Generate a fake job with allocations
|
||||
job := mock.SystemJob()
|
||||
|
||||
var allocs []*structs.Allocation
|
||||
for _, node := range nodes {
|
||||
alloc := mock.Alloc()
|
||||
alloc.Job = job
|
||||
alloc.JobID = job.ID
|
||||
alloc.NodeID = node.ID
|
||||
alloc.Name = fmt.Sprintf("my-job.web[%s]", node.ID)
|
||||
allocs = append(allocs, alloc)
|
||||
}
|
||||
noErr(t, h.State.UpsertAllocs(h.NextIndex(), allocs))
|
||||
|
||||
// Create a mock evaluation to deregister the job
|
||||
eval := &structs.Evaluation{
|
||||
ID: structs.GenerateUUID(),
|
||||
Priority: 50,
|
||||
TriggeredBy: structs.EvalTriggerJobDeregister,
|
||||
JobID: job.ID,
|
||||
}
|
||||
|
||||
// Process the evaluation
|
||||
err := h.Process(NewSystemScheduler, eval)
|
||||
if err != nil {
|
||||
t.Fatalf("err: %v", err)
|
||||
}
|
||||
|
||||
// Ensure a single plan
|
||||
if len(h.Plans) != 1 {
|
||||
t.Fatalf("bad: %#v", h.Plans)
|
||||
}
|
||||
plan := h.Plans[0]
|
||||
|
||||
// Ensure the plan evicted the job from all nodes.
|
||||
for _, node := range nodes {
|
||||
if len(plan.NodeUpdate[node.ID]) != 1 {
|
||||
t.Fatalf("bad: %#v", plan)
|
||||
}
|
||||
}
|
||||
|
||||
// Lookup the allocations by JobID
|
||||
out, err := h.State.AllocsByJob(job.ID)
|
||||
noErr(t, err)
|
||||
|
||||
// Ensure no remaining allocations
|
||||
out = structs.FilterTerminalAllocs(out)
|
||||
if len(out) != 0 {
|
||||
t.Fatalf("bad: %#v", out)
|
||||
}
|
||||
|
||||
h.AssertEvalStatus(t, structs.EvalStatusComplete)
|
||||
}
|
||||
|
||||
func TestSystemSched_NodeDrain(t *testing.T) {
|
||||
h := NewHarness(t)
|
||||
|
||||
// Register a draining node
|
||||
node := mock.Node()
|
||||
node.Drain = true
|
||||
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
|
||||
|
||||
// Generate a fake job allocated on that node.
|
||||
job := mock.SystemJob()
|
||||
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
|
||||
|
||||
alloc := mock.Alloc()
|
||||
alloc.Job = job
|
||||
alloc.JobID = job.ID
|
||||
alloc.NodeID = node.ID
|
||||
alloc.Name = fmt.Sprintf("my-job.web[%s]", node.ID)
|
||||
noErr(t, h.State.UpsertAllocs(h.NextIndex(), []*structs.Allocation{alloc}))
|
||||
|
||||
// Create a mock evaluation to deal with drain
|
||||
eval := &structs.Evaluation{
|
||||
ID: structs.GenerateUUID(),
|
||||
Priority: 50,
|
||||
TriggeredBy: structs.EvalTriggerNodeUpdate,
|
||||
JobID: job.ID,
|
||||
NodeID: node.ID,
|
||||
}
|
||||
|
||||
// Process the evaluation
|
||||
err := h.Process(NewSystemScheduler, eval)
|
||||
if err != nil {
|
||||
t.Fatalf("err: %v", err)
|
||||
}
|
||||
|
||||
// Ensure a single plan
|
||||
if len(h.Plans) != 1 {
|
||||
t.Fatalf("bad: %#v", h.Plans)
|
||||
}
|
||||
plan := h.Plans[0]
|
||||
|
||||
// Ensure the plan evicted all allocs
|
||||
if len(plan.NodeUpdate[node.ID]) != 1 {
|
||||
t.Fatalf("bad: %#v", plan)
|
||||
}
|
||||
|
||||
// Ensure the plan updated the allocation.
|
||||
var planned []*structs.Allocation
|
||||
for _, allocList := range plan.NodeUpdate {
|
||||
planned = append(planned, allocList...)
|
||||
}
|
||||
if len(planned) != 1 {
|
||||
t.Log(len(planned))
|
||||
t.Fatalf("bad: %#v", plan)
|
||||
}
|
||||
|
||||
// Lookup the allocations by JobID
|
||||
out, err := h.State.AllocsByJob(job.ID)
|
||||
noErr(t, err)
|
||||
|
||||
// Ensure the allocations is stopped
|
||||
if planned[0].DesiredStatus != structs.AllocDesiredStatusStop {
|
||||
t.Fatalf("bad: %#v", out)
|
||||
}
|
||||
|
||||
h.AssertEvalStatus(t, structs.EvalStatusComplete)
|
||||
}
|
||||
|
||||
func TestSystemSched_RetryLimit(t *testing.T) {
|
||||
h := NewHarness(t)
|
||||
h.Planner = &RejectPlan{h}
|
||||
|
||||
// Create some nodes
|
||||
for i := 0; i < 10; i++ {
|
||||
node := mock.Node()
|
||||
noErr(t, h.State.UpsertNode(h.NextIndex(), node))
|
||||
}
|
||||
|
||||
// Create a job
|
||||
job := mock.SystemJob()
|
||||
noErr(t, h.State.UpsertJob(h.NextIndex(), job))
|
||||
|
||||
// Create a mock evaluation to deregister the job
|
||||
eval := &structs.Evaluation{
|
||||
ID: structs.GenerateUUID(),
|
||||
Priority: job.Priority,
|
||||
TriggeredBy: structs.EvalTriggerJobRegister,
|
||||
JobID: job.ID,
|
||||
}
|
||||
|
||||
// Process the evaluation
|
||||
err := h.Process(NewSystemScheduler, eval)
|
||||
if err != nil {
|
||||
t.Fatalf("err: %v", err)
|
||||
}
|
||||
|
||||
// Ensure multiple plans
|
||||
if len(h.Plans) == 0 {
|
||||
t.Fatalf("bad: %#v", h.Plans)
|
||||
}
|
||||
|
||||
// Lookup the allocations by JobID
|
||||
out, err := h.State.AllocsByJob(job.ID)
|
||||
noErr(t, err)
|
||||
|
||||
// Ensure no allocations placed
|
||||
if len(out) != 0 {
|
||||
t.Fatalf("bad: %#v", out)
|
||||
}
|
||||
|
||||
// Should hit the retry limit
|
||||
h.AssertEvalStatus(t, structs.EvalStatusFailed)
|
||||
}
|
||||
@@ -4,10 +4,16 @@ import (
|
||||
"fmt"
|
||||
"math/rand"
|
||||
"reflect"
|
||||
"regexp"
|
||||
|
||||
"github.com/hashicorp/nomad/nomad/structs"
|
||||
)
|
||||
|
||||
var (
|
||||
// Regex to capture the identifier of a task group name.
|
||||
taskGroupID = regexp.MustCompile(`.+\..+\[(.*)\]`)
|
||||
)
|
||||
|
||||
// allocTuple is a tuple of the allocation name and potential alloc ID
|
||||
type allocTuple struct {
|
||||
Name string
|
||||
@@ -28,6 +34,32 @@ func materializeTaskGroups(job *structs.Job) map[string]*structs.TaskGroup {
|
||||
return out
|
||||
}
|
||||
|
||||
// materializeSystemTaskGroups is used to materialize all the task groups
|
||||
// a system job requires. This is used to do the node expansion.
|
||||
func materializeSystemTaskGroups(job *structs.Job, nodes []*structs.Node) map[string]*structs.TaskGroup {
|
||||
out := make(map[string]*structs.TaskGroup)
|
||||
for _, tg := range job.TaskGroups {
|
||||
for _, node := range nodes {
|
||||
name := fmt.Sprintf("%s.%s[%s]", job.Name, tg.Name, node.ID)
|
||||
out[name] = tg
|
||||
}
|
||||
}
|
||||
return out
|
||||
}
|
||||
|
||||
// extractTaskGroupIdreturns the unique identifier for the task group
|
||||
// name. It returns the id that distinguishes multiple instantiations of a task
|
||||
// group. In the case of the system scheduler they will be the nodes name and
|
||||
// otherwise it will be the tasks count.
|
||||
func extractTaskGroupId(name string) (string, error) {
|
||||
matches := taskGroupID.FindStringSubmatch(name)
|
||||
if len(matches) != 2 {
|
||||
return "", fmt.Errorf("could not determine task group id from %v: %#v", name, matches)
|
||||
}
|
||||
|
||||
return matches[1], nil
|
||||
}
|
||||
|
||||
// diffResult is used to return the sets that result from the diff
|
||||
type diffResult struct {
|
||||
place, update, migrate, stop, ignore []allocTuple
|
||||
|
||||
Reference in New Issue
Block a user